Andries M. · Vlaanderen, BE
Creative Code Artist
I write shaders and small engines that turn sound and mathematics into moving images, then render them at 4K. The sound is usually mine too: Ableton, tekno first, with detours into techno, darkpsy and minimal. Everything here is built from scratch: no frameworks, no dependency trees. The rest of my week goes to the land, farming part time and fully organic.
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Work
17 projectslive where deployed
Resonance
Ruin
Kaleida
Play here
Vizforge
Play here
Mug
Sound Design in Ableton
Healing Frequencies
MIDI Packs
Alibi
Eendraadschema Builder
Phishing Checker
SRT Translator
Factuurlezer
Phonelab
Candlewatch
Spinneke
Flipper Tooling
Off-grid
The other jobPart of my week goes into screens. Another part goes into the ground. I farm part time and fully organic: a vegetable garden and polytunnel that carry a good share of what I eat, with no chemicals and no shortcuts. It runs on the same terms as the code: built slowly, from scratch, and understood all the way down.
Around it sits the rest of the setup: solar panels, thermal collectors, off-grid power, and a slow move out of the normal system. The long game is a small plot that feeds and powers itself and needs as little from the grid as possible. And animals: there are always animals around here, and they get a say in how the place is run.
- Sustainable energy
- Solar panels & collectors
- Off-grid setups
- Self-sufficient farming
- Fully organic
- Vegetable garden
- Animals
Next
In motion3D & 4K projection
Taking the real-time work off the monitor and onto walls: projection mapping and live 4K visuals for rooms, stages and installations, driven by my own tracks. The pipeline already outputs at 3840×2160; next comes depth, geometry and mapping onto real surfaces.
In developmentShop
A small shop for digital goods: shader and preset packs, MIDI packs, render kits, and high-resolution prints. Same stack as everything else here.
Intent